Hi Unity game devs, wondering about your simple mobile 2d game why does it lag so much?
Try turning all these off:
-Depth buffer (soft particles)
-Baked and Realtime GI
-Vsync (if quiz game)
-and of course, the infamous blue and gray procedural skybox
Definitely you are not going to use them, are you? They are turned on by default at their respective settings.
Also please don't use images from different sources that are larger than 1000px unless you have zoom feature or your target resolution is 720p and above.
And that music files? Please set them to streaming mode, if you want to save your RAM.